Monsters are scattered on the map and will automatically attack the character while moving nearby, and destroying them brings in a great deal of value, from experience points, gold coins, to items, items, blood remedies, detoxification. Of course, the map is covered by fog and requires players to move closer to explore. Like Diablo III, the map in Victor Vran is relatively large in design with plenty of content for gamers to explore. Starting with the protagonist Victor Vran, players will gradually explore the vast world of the game, accompanied by the main storyline. Of course, each weapon represents a different gameplay, or broadly that represents each character class in other role-playing games.
If you use a gun, the character will gradually learn the skill of the gun, or when switching to hammer, the character’s skill will change with the skill of the hammer. Need to introduce more, the skill system of the character in Victor Vran based on the type of weapon that characters use. The role play is clearly demonstrated in Victor Vran as the character begins to “level up” gradually during the game. This makes it easy to relate a game with similar gameplay and context – Van Helsing. As in the game, players will only be controlled one main character, not split up individual characters.īackground in Victor Vran was built in a modern European era, with the appearance of monsters, including were wolves and vampires. Perhaps, the only difference in Victor Vran’s gameplay is that our characters have the ability to … jump. Combining both target and non-target is designed to be exactly the same as Diablo III. On the whole, Victor Vran gives players the feeling they are experiencing a “Diablo III” clone with a fixed top-down locking mechanism, or skill system as well.